Psychic and memory cultivation in a western fantasy world...
Pirin is the only wizard-king in a thousand years who doesn't have a Familiar. He'll do anything to change that.
As an Embercore, Pirin can't form an arcane bond with an animal. His techniques and mind-altering bloodline abilities are more likely to blow up in his face than work properly. His core will never burn, and he'll never cultivate.
Desperate to prove himself and fix his spirit, he sets off into hostile lands. His only companions? A giant sparrow, a rogue smuggler, and a dragonkin with a mysterious past. He'll have to exploit the absolute limits of his damaged spirit and push himself beyond what anyone thinks is possible.
But the pursuit of magic is a deadly game, and his entire kingdom is on the line. The higher he climbs, the more powerful his enemies become—especially when he attracts the attention of a wizard hunter. If he can't overcome his broken spirit and bond with a Familiar, he won't be the only one who loses this rigged game.
What to expect:
- Weak to strong progression
- Cultivation-based progression
- Memory and mind magic
- Animal companions
- A western fantasy world
- Determined and persevering characters
- Grit, growth, and satisfying victories
- Daily updates until the end of volume one