2024-04-09 01:57
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description
<p>Psychic and memory cultivation in a western fantasy world...</p> <p>Pirin is the only wizard-king in a thousand years who doesn't have a Familiar. He'll do anything to change that.</p> <p>As an Embercore, Pirin can't form an arcane bond with an animal. His techniques and mind-altering bloodline abilities are more likely to blow up in his face than work properly. His core will never burn, and he'll never cultivate.</p> <p>Desperate to prove himself and fix his spirit, he sets off into hostile lands. His only companions? A giant sparrow, a rogue smuggler, and a dragonkin with a mysterious past. He'll have to exploit the absolute limits of his damaged spirit and push himself beyond what anyone thinks is possible.</p> <p>But the pursuit of magic is a deadly game, and his entire kingdom is on the line. The higher he climbs, the more powerful his enemies become—especially when he attracts the attention of a wizard hunter. If he can't overcome his broken spirit and bond with a Familiar, he won't be the only one who loses this rigged game.</p> <p>What to expect:</p> <p>- Weak to strong progression</p> <p>- Cultivation-based progression</p> <p>- Memory and mind magic</p> <p>- Animal companions</p> <p>- A western fantasy world</p> <p>- Determined and persevering characters</p> <p>- Grit, growth, and satisfying victories</p> <p>- Daily updates until the end of volume one</p>
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