Dungeon. The word conjures images of a place of danger, of terrifying mobs and legendary loot. The word itself is both whispered in the night, told by mothers to frighten children, and the word bellowed from the lips of mighty Adventures as they set off to plunder and loot in search of the ultimate score.
But Granite doesn't know anything about that, at least not yet. All he knows is that his Dungeon Whisp wants him to set up a dungeon, kill as many people as he can, and give ludicrous amounts loot to those who survive. Sounds easy, as long as he can stop his dungeon from exploding.
Repeatedly.
After all, a dungeon is supposed to have spike pit traps and ravenous mobs. Giving Piggy Commandoes liquid hydrogen/oxygen grenades and mana accelerators with zilch idea of what will happen is not something a responsible, sane, or successful dungeon would do, right?
Join Granite as he struggles to find a balance between the mana he's made of, the physics that holds it all together, and the kittens that keep murdering everybody.
Fair warning: If you don't like detailed explanations of how dungeon mechanics work, this book might not be for you.