2023-04-29 03:35
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<p>If you don't have time to read the long and complex information below:</p> <p>Join Granite as he struggles to find a balance between the mana he's made of and the physics that holds it all, even magic, together.</p> <p>For those of you who actually take the time to read the description instead of looking at the cover art and deciding to give it a whirl:</p> <p>Dungeon. The word conjures images of a place of danger, of terrifying mobs and legendary loot. The word itself is both whispered in the night, told by mothers to frighten children, and the word bellowed from the lips of mighty Adventures as they set off to plunder and loot in search of the ultimate score. Dungeons themselves are beings of immense dignity and power, carefully crafting their challenges and creating their loot to attract more Adventurers to their lair.</p> <p>But Granite doesn't know anything about that, at least not yet. All he knows is that his Dungeon Whisp wants him to set up a dungeon, kill as many people as he can, and give ludicrous amounts loot to those who survive. Sounds easy enough, right? Right.</p> <p>That is, as long as he can stop a crusade from forming against him, avoid ticking off S rankers, the World Core, and his fellow Dungeons, and manage not to get ejected into space. Oh yeah, and it turns out that murdering Adventurers isn't his thing. He's more of the "Turn the dead Adventurers into elementals and make them fight for their freedom" type of Core. And that's not even his weirdest quirk.</p> <p>After all, a Dungeon is supposed to have spike pit traps and ravenous mobs. Giving Piggy Commandoes liquid hydrogen/oxygen grenades and mana accelerators with zilch idea of what will happen is not something a, responsible, sane, or successful dungeon would do.</p> <p>Right?</p> <p>Fair warning: If you don't like detailed explanations of how dungeon mechanics work, this book might not be for you.</p>
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