Herald Stone always built tank characters in every MMORPG he played. To be unkillable—that was his first Goal, a simple childhood dream. However, the turbulent realities of life put an end to his gaming days.
Years passed, and Herald Stone, now having attained success and stability, was presented with the opportunity to redeem himself...to fulfill his first Goal. Trivial? Childish? Others might think so. But Herald Stone always fulfilled his Goals—every single one. No matter what. Immortality beckoned in Mother Core Online, and this time Herald Stone would answer.
Choosing a long-forgotten race, hidden away in an unknown region, the rise of an immortal tank begins. This is the tale of Herald Stone Getting Hard.
In a reboot of Getting Hard (Old Version), I return to one of my stories after five years. What to expect:
- Having played pure tank builds in various RPGs and MMORPGs (both Western and Eastern) for more than a decade, competitively and casually, I'll aim to provide a realistic experience of the life of a tank. Given that most LitRPGs have DPS main characters or hybrid builds, readers might enjoy the different experience reading about a true tank build.
- There will be a different take on the usual LitrRPG systems. Heavy litrpg elements and numbers are present. But fear not, actual math will take a backseat to strategies involving skill builds and synergies that steadily become more complex while remaining understandable. Thus, I'm using the VR sub-genre of LitRPG to make this more immersive.
- The main character is far from typical in LitRPGs, or web novels as a whole. He might take some getting used to or you might not like him at all. This intentional experiment is a drastic break away from the norms. The goal is not to provide a reader self-insert vehicle (as there are many of those already) but more of an experience playing with a crazy friend who makes crazy builds.
- Character arcs will develop over a long period. What you see now will be different as the main character changes. The start of Getting Hard is be slow-paced (more so than others of the genre) and includes world-building and character development before focusing on the LitRPG.
Cover by me, when I still knew how to draw years ago. Also published on Scribblehub. Link to Discord