Tal is a sorcerer in a world where they are killed on sight, traveling with a man charged with carrying out the task. Every night Tal must pretend to study his spellbook to maintain his disguise as a Wizard's Apprentice. If his disguise slips and his charade is uncovered, it will be his death. Seeking answers to mysteries that arose after his parent's murder, Tal must accept any allies, no matter the risks, to uncover his family's secret.
Despite his best efforts to avoid adventuring, adventure seems determined to find him. The big problems of his past keep being eclipsed by the problems of his present.
This story is an adaptation of a D&D campaign I ran but never was able to complete. I tried to capture the feel of a table-top RPG session —tropes and humor— without relying on the mechanics. This is not a litRPG or gamelit story and no D&D mechanics or system appear in the game. It follows one member of an adventuring party as he deals with the problems with that arise from being an adventurer. Namely, getting roped into adventures. The story has a time loop element, but will eventually move past that.
This story explores the magic systems, the history, and the lore of the world through the lens of Tal's entries in his Spellbook and interludes from other written works in the world.
New entries on Mondays and Fridays.
Credit to JackOfHearts for the cover.