When a geeky college freshman is sucked into a gamelike realm and given the chance to be a powerful wizard, will he succeed in defending the path back to his realm?
InterRealm's game master offers him a way home, but first he has to earn it. Kenny will do his best, but may soon find his responsibilities to his new friends and growing kingdom within his dreadfortress, as well as a budding attraction to a hot wood elf, are too tempting to give away. Orcs, undead roamers, and conniving diplomats will quickly learn of his rise to power and do everything possible to kill him before his new kingdom rises from the shadows.
InterRealm warriors have infiltrated and overtaken many worlds. How can a geek turned wizard do anything of significance to keep them from destroying his?