For millennia, The Elders gifted pre-technological civilizations with a piece of technology that allows them to transcend the bounds of what is normally possible: The Implant.
Altering reality on a quantum level, creatures with an Implant can gain extraordinary physical and mental abilities. In return, the Elders require wearers of the implant to pass through the Gauntlets - Entire worlds that have been hollowed out and turned into a training and testing ground for the wearers. Once their trial is complete, the wearers then are used by the Elders as their foot soldiers as they expand across the galaxy.
What happens when a human accidentally receives an implant instead?
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Spellgun | 33 | Chapter 32 - Outnumbered | RoyalRoadL | |
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Spellgun | 32 | Chapter 31 - Visitors | RoyalRoadL | |
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Spellgun | 31 | Chapter 30 - Cartography | RoyalRoadL | |
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Spellgun | 30 | Chapter 29 - Doorways | RoyalRoadL | |
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Spellgun | 29 | Chapter 28 - Practice | RoyalRoadL | |
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Spellgun | 28 | Chapter 27 - Meditations | RoyalRoadL | |
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Spellgun | 27 | Not a Chapter | RoyalRoadL | |
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Spellgun | 27 | Not a Chapter | RoyalRoadL | |
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Spellgun | 26 | Twenty Six - Of Lizards and Loss | RoyalRoadL | |
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Spellgun | 26 | Twenty Six - Of Lizards and Loss | RoyalRoadL | |
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Spellgun | 25 | Twenty Five - A Time to Run, A Time to Die | RoyalRoadL | |
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Spellgun | 25 | Twenty Five - A Time to Run, A Time to Die | RoyalRoadL | |
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Spellgun | 24 | Twenty Four - A Time to Fight, a Time to Run | RoyalRoadL | |
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Spellgun | 24 | Twenty Four - A Time to Fight, a Time to Run | RoyalRoadL | |
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Spellgun | 23 | Twenty Three - Tunnels and Trolls | RoyalRoadL | |
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Spellgun | 23 | Twenty Three - Tunnels and Trolls | RoyalRoadL | |
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Spellgun | 22 | Twenty Two - A Time to Run, a Time to Fight | RoyalRoadL | |
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Spellgun | 22 | Twenty Two - A Time to Run, a Time to Fight | RoyalRoadL | |
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Spellgun | 21 | Twenty One | RoyalRoadL | |
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Spellgun | 21 | Twenty One | RoyalRoadL | |
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Spellgun | 20 | Twenty | RoyalRoadL | |
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Spellgun | 20 | Twenty | RoyalRoadL | |
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Spellgun | 19 | Nineteen | RoyalRoadL | |
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Spellgun | 18 | Eighteen | RoyalRoadL | |
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Spellgun | 18 | Eighteen | RoyalRoadL | |
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Spellgun | 17 | Seventeen | RoyalRoadL | |
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Spellgun | 17 | Seventeen | RoyalRoadL | |
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Spellgun | 16 | Sixteen - Marathon | RoyalRoadL | |
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Spellgun | 16 | Sixteen - Marathon | RoyalRoadL | |
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Spellgun | 15 | Fifteen - Fire & Feather | RoyalRoadL | |
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Spellgun | 15 | Fifteen - Fire & Feather | RoyalRoadL | |
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Spellgun | 14 | Fourteen - Let's Go Find a Friend | RoyalRoadL | |
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Spellgun | 14 | Fourteen - Let's Go Find a Friend | RoyalRoadL | |
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Spellgun | 13 | Thirteen | RoyalRoadL | |
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Spellgun | 13 | Thirteen | RoyalRoadL | |
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Spellgun | 12 | Twelve | RoyalRoadL | |
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Spellgun | 12 | Twelve | RoyalRoadL | |
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Spellgun | 11 | Eleven | RoyalRoadL | |
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Spellgun | 9 | Nine | RoyalRoadL | |
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Spellgun | 9 | Nine | RoyalRoadL | |
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Spellgun | 8 | Eight | RoyalRoadL | |
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Spellgun | 8 | Eight | RoyalRoadL | |
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Spellgun | 7 | Seven | RoyalRoadL | |
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Spellgun | 7 | Seven | RoyalRoadL | |
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Spellgun | 6 | Six | RoyalRoadL | |
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Spellgun | 5 | Five | RoyalRoadL | |
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Spellgun | Twenty Four - A Time to Fight, a Time to Run | RoyalRoadL | ||
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Spellgun | Twenty Six - Of Lizards and Loss | RoyalRoadL | ||
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Spellgun | Twenty Two - A Time to Run, a Time to Fight | RoyalRoadL | ||
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Spellgun | Twenty Five - A Time to Run, A Time to Die | RoyalRoadL |