"Welcome to Dungeonia!"
Jack stared at the words, the true depth of their meaning impossible to know. Before him, in a book never opened, was a list of his attributes: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. The instructions were simple:
"You will have to choose a Race, Class, and Background before you can enter."
It was Dungeons & Dragons, and the character was him. What's more, two of his friends were along for the ride. Unable to go home, they created a party of adventurers to see what's in store for them in this world called Dungeonia.
Will Jack and his friends make it back home? Can their friendship survive under the strains of living in a dangerous realm of fantasy? Will their knowledge of D&D save them from the threats and machinations of goblins, fey, cultists, and an ancient wizard? Are they the only people from the real world trapped in Dungeonia? If everything truly functions like D&D, then who is the Dungeon Master?
Some may be answered, some may forever remain mysteries in…
Nerds in Dungeonia!