The year is 2070. It is seven decades since magic returned to the world, bringing with it creatures once believed to be myths and legends. The power of nation-states has declined, eclipsed by megacorporations who fight an invisible war for market share with deniable mercenaries known as Shadowrunners.
Bug is no Shadowrunner, just a reclusive hacker who spends her days doing petty Matrix jobs for petty pay. When a crew of mercenaries in need of a tech expert reaches out to her with an offer too profitable to refuse, Bug discovers that for someone with her gifts, there are much better - and riskier - ways to live.
Drawn into a spider's web of competing interests, Bug will have to adapt quickly to survive a city where the lines between gangs, corporations and politicians are so blurred as to be almost non-existent, all while the uncovering the hidden depths of her own Technomantic abilities.
This story is a fusion of the Parahumans universe, created by John C. McCrae, with the fantasy-cyberpunk universe of Shadowrun, developed and published by Catalyst Games. No prior knowledge of either setting is required to read and enjoy Good People.
View | Series | Vol | Chap | Extra | Group/Host |
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Good People | 10 | Persona: 2.03 | RoyalRoadL | |
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Good People | 9 | Persona: 2.02 | RoyalRoadL | |
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Good People | 8 | Persona: 2.01 | RoyalRoadL | |
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Good People | 7 | Interlude 1: Gregor | RoyalRoadL | |
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Good People | 6 | Submersion: 1.06 | RoyalRoadL | |
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Good People | 5 | Submersion: 1.05 | RoyalRoadL | |
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Good People | 4 | Submersion: 1.04 | RoyalRoadL | |
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Good People | 3 | Submersion: 1.03 | RoyalRoadL | |
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Good People | 2 | Submersion: 1.02 | RoyalRoadL | |
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Good People | 1 | Submersion: 1.01 | RoyalRoadL |