This is a slow burn, litRPG, kingdom building story, where the MC just wants to chill out and craft cool magic items.
Unfortunately, for Six the rat race of the previous world has been replaced by the grinding of the system.
When Six died he thought that was it, until he woke up in a game-like fantasy land. He finds himself on the world of Zonah on the continent of Zarmul and foolishly stumbles through getting established, making MANY mistakes on the way. He is reluctant to accept any responsibility or organizational ties so he decides to head back to the wilderness he spawned in. There are always problems to solve.
There is a bit little slice of life and introspection here and there. The MC is quite weak, scared, and somewhat delusional right off the bat, he still pushes forward and still makes progress. Its a slow character development into the eventual ruthless anti-hero that he will become.
What to expect:
Slow Burn
Weak to strong MC that has flaws and experiences setbacks
Battle-Crafter MC
Kingdom building
litRPG system
Light romance
Ascending/Evolving
Gratuitous violence
Things I will avoid:
Harem
Power Resetting
No set update schedule.