Conrad Cooper was an underachiever. No job. No prospects. Just a natural talent for taking things that weren't his. But his thieving ways finally caught up with him after a simple cash grab went awry. After plunging a hundred feet into a watery grave, he's given a second chance in a new world.
His penchant for stealing landed him a rookie position in the Lurchroot guild's rookie team of Dungeon Runners. Connor's new job: go into rival guilds' dungeons, kill their bosses and make it out with their treasure. However, other guilds won't make it easy. Traps, monsters and ever-changing dungeon layouts make getting the loot a deadly endeavor.
With the risk of life and limb come rewards beyond anything Conrad could have claimed back on Earth. In Igitah, successful Dungeon Runners are hailed - and paid - like celebrities, in addition to the loot and levels they gain from their adventures.
And that's why rival guilds are willing to do whatever it takes to ensure that their competitors don't get that luxury, even through means beyond their dungeon walls.
For once, Conrad's thieving will be what saves his life.