It was a world of sword and sorcery, but that was a thousand years ago.
The last elves live on reservations. Dwarven forges have turned to clockwork and steam. Drow emerge from their underground city not to raid, but for trade and diplomacy. New technologies and advanced magics have made the world smaller, safer, richer, and more polluted; dungeon delving can only be done with the proper permits. Paladins, the great warriors endowed by the gods themselves with power to drive back evil, have not been seen in decades. The Age of Adventures is over.
Until it suddenly begins again.
Without warning, the gods call forth two new paladins...into a world at peace where there are no demons to slay, and the bureaucrats and industrialists who run the world are less happy to see them than the kings and queens of old. In a cramped landscape of complicated politics where adventurers are no longer welcome, what are the mighty warriors of the gods even supposed to do?
Well, first, they're sent to school. And it all goes downhill from there.