It's impossible to know what horrors might lurk in the fog.
The fate of everything that roams the Fractured Sea is the same. Anyone who falls into its frosty waters will find themself wandering the waves, trapped in an unwanted eternal life.
Roth doesn't want to join the specters of the waves, but the only way to avoid that fate is to dive right in. Faced with an unfamiliar land where the people are just as dangerous as the eldritch threats hiding beneath the waves, the rookie navigator quickly finds himself overwhelmed. It doesn't help that there an inbound war soon to sweep over the land.
His only chance at survival and strength lies hidden in the fog of the Fractured Sea, an uncharted wastewater littered with both power and those who got lost looking for it.
Uncharted? If there's one thing I'm confident in, it's making maps.
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Slow burn, focus on action/adventure over horror.
Mystery/Lovecraftian horror fantasy progression.