The age of gods has ended. The time of man has come.
A god and his domain damaged Nox's arcane potential and took his father. The incident cost him the person dearest to him, his status, and his inheritance. Most people would lie down and accept their fate, especially when the odds are stacked against them.
Nox is not most people.
Fortunately, the Department of Dungeon Studies sees the value of the mind and its ability to overcome all limitations. After all, they stripped the divine of their titles. The department turned gods into Dungeon Lords and their domains into Dungeons. The department will teach Nox how to use divinity to stand strong in a broken world. It will give him the tools for vengeance and his limitations will push him to the forefront of arcane discovery.
Unfortunately, more immediate challenges await Nox, too. He doesn't have rich parents to pay the university's ridiculous tuition. Only alchemy and smart business deals will earn him the hundreds of gold coins he needs.
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Why should you read this story?
—Magic university setting with a mature cast in their twenties—Protagonist with questionable morals—Unique magic system which involves cultivating a solar system in one's core—Unique MC powerset involving magical research, versatile spell work, alchemy, arcane archery (no spellblades or fireballs!)—Detailed spell crafting and alchemy—Dungeon diving—Journey from novice to archmage—5 chapters a week (Monday - Friday)