Long ago the myriad races of Lithia united and prospered against all trials, magical and mundane. Yet in only a few generations time, petty fiefdoms sprung up and created internal squabbles that took up the attention of those left in power. Ancient battles faded to legend, and heroic sacrifices became nothing more than myth. The vision for a united Lithia faded into history...
Meanwhile the threat of Chaos returned to the lands where it was once thwarted by the servants of Order. Foes beyond the reckoning of mortal races return to the stage. The great game has once again been set into motion, and a new age is approaching.
Will the actions of a single dungeon core have the chance to push back against the tide of approaching conflict? Or will it merely profit off of the unfortunate mortal souls who come near, hoarding its strength like others of its kind?
Note:
Age of Aberrant is currently only posted here on Royal Road, and if you see it published on similar sites I would appreciate if you could report it for plagiarism. It's not something I'm particularly worried about in the short term since it's an ongoing project with an incomplete story, but do not be duped by any false links or profiles that claim to be me elsewhere. This is my first dedicated fiction and I am not monetizing or sharing this process anywhere outside Royal Road.
View | Series | Vol | Chap | Extra | Group/Host |
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Age of Aberrant [A Dungeon Core LitRPG] | 5 | Chapter V: Tribute | RoyalRoadL | |
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Age of Aberrant [A Dungeon Core LitRPG] | 4 | Chapter IV: Civilization | RoyalRoadL | |
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Age of Aberrant [A Dungeon Core LitRPG] | 3 | Chapter III: Legacy | RoyalRoadL | |
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Age of Aberrant [A Dungeon Core LitRPG] | 2 | Chapter II: Windfall | RoyalRoadL | |
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Age of Aberrant [A Dungeon Core LitRPG] | 1 | Chapter I: Aberrant | RoyalRoadL |