In a distant world, the Replicator embarks on a profound journey of self-discovery, grappling with newfound freedom and the weight of its programming. On its homeworld, a seasoned private investigator in a dystopian city, is hired to unravel the enigmatic disappearance of the Replicator. Drawn by strange magic and disturbances, a vigilant Inquisitor arrives, seeking answers to the unexpected confluence of ancient magic and advanced technology.Simultaneously, A Stream Sailor investigates a magical storm.As the paths of the Detective, the Replicator, the Inquisitor, and the Sailor converge, two worlds collide in a whirlwind of magic and steel, technology and sorcery. All the while, the eye of the storm looks down, bringing its judgment.
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Hello, Reader! Many Hands: Make Light Work is a litRPG Isekai adventure. Expect Skill cards and colored text, but no blue boxes.
Uploads a chapter every other week or so.
Cover art by: @nayyco on twitter.https://twitter.com/nayyco?lang=en
View | Series | Vol | Chap | Extra | Group/Host |
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Many Hands: Make Light Work | 12 | 1.11 "Crossfar" | RoyalRoadL | |
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Many Hands: Make Light Work | 11 | 1.10 G "Nightsketchers" | RoyalRoadL | |
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Many Hands: Make Light Work | 10 | 1.09 G "Back to Toskana" | RoyalRoadL | |
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Many Hands: Make Light Work | 9 | 1.08 "Card Games" | RoyalRoadL | |
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Many Hands: Make Light Work | 8 | 1.07 "Meating the Neighbors" | RoyalRoadL | |
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Many Hands: Make Light Work | 7 | 1.06 "Meeting the Neighbors" | RoyalRoadL | |
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Many Hands: Make Light Work | 6 | 1.05 "Voice of the Atherium" | RoyalRoadL | |
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Many Hands: Make Light Work | 5 | 1.04 "All Aboard" | RoyalRoadL | |
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Many Hands: Make Light Work | 4 | 1.03 "Unforeseen Alliance" | RoyalRoadL | |
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Many Hands: Make Light Work | 3 | 1.02 "Instruction and Comprehension" | RoyalRoadL | |
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Many Hands: Make Light Work | 2 | 1.01 "Survival and Savagery" | RoyalRoadL | |
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Many Hands: Make Light Work | 1 | 1.00 "The Crystal Case" | RoyalRoadL |