Sixteen Gods, Sixteen Races, Sixteen Systems of Magic, and the world stuck in the Sixteenth Cycle
The last Champion of the Gods refuses to die and let the world continue, and so it begins to break down. Kyallan grows from a child to a man, guided and trained by his Father, Reymond, into a weapon that might reclaim their lost lands, repair their crumbling keep, and continue their dying House. Yet the other Houses do not let him have peace long enough to see this through; and instead he is forced out into the world with a mission from the Gods themselves.
The Sorcerer-King, to which House Daai was considered the Left Hand, must die if the world is to continue. As such, Kyallan is made the Arbiter of the Gods, their judge, their jury -- and their executioner. He has a mission twofold; stop the Souls of the Champions that hold half of each God's divinity from falling into enemy hands, and hunt down the most powerful man in the world. Soon after his fateful encounter with the Gods, he begins to manifest special powers - that only he seems to have. But perhaps the Gods are not infallible; and perhaps the Magic they have curated is not completely unassailable to those with the right tools.
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Talking brass tacks, I plan this to be a long series scheduled for release Mon/Wed/Fri; but that won't be the schedule for now. The series will see the main character, Kyallan, learn to use both the Magic of choice races (and his companions) as well as learn to use the gift that the Gods have given him; his own unique power system, The Arbiter's Commandments.