When the Ice age came, the world struggled to adapt. People died, and nations crumbled, but eventually, humanity survived.
Now comes the rise of a new struggle and new opportunities.
A time of Strife and struggle will set the few apart from the many. Who will rise to the challenge, and who will fall?
Many will fall for the temptation of power, but most will fight for the sake of humanity and all that is good.
The arrival of magic, a System to administer it, and divines to guide humanity will ensure they have a fighting chance.
In a town called the Reach, we find a young man named Jackson and four friends. How will they adapt to these changes?
[participant in the Royal Road Writathon challenge]
View | Series | Vol | Chap | Extra | Group/Host |
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Anima Mundi - Litrpg, post-apocalypse | 12 | Chapter 12 - Madness | RoyalRoadL | |
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Anima Mundi - Litrpg, post-apocalypse | 11 | Chapter 11 - Wraith | RoyalRoadL | |
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Anima Mundi - Litrpg, post-apocalypse | 10 | Chapter 10 - Advancing | RoyalRoadL | |
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Anima Mundi - Litrpg, post-apocalypse | 9 | Chapter 9 - Elven Home | RoyalRoadL | |
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Anima Mundi - Litrpg, post-apocalypse | 8 | Chapter 8 - Dwarven Hall | RoyalRoadL | |
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Anima Mundi - Litrpg, post-apocalypse | 7 | Chapter 7 - Opposition | RoyalRoadL | |
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Anima Mundi - Litrpg, post-apocalypse | 6 | Chapter 6 - Tunnels | RoyalRoadL | |
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Anima Mundi - Litrpg, post-apocalypse | 5 | Chapter 5 - Faith | RoyalRoadL | |
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Anima Mundi - Litrpg, post-apocalypse | 4 | Chapter 4 - Turn | RoyalRoadL | |
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Anima Mundi - Litrpg, post-apocalypse | 3 | Chapter 3 - The Reach | RoyalRoadL | |
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Anima Mundi - Litrpg, post-apocalypse | 2 | Chapter 2 - System | RoyalRoadL | |
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Anima Mundi - Litrpg, post-apocalypse | Awakening | RoyalRoadL |