They took his sister, his team, and his freedom. Now he's got one more turn to steal it all back.
Treasure hunter and outlaw Tarn Arisfal is ready to admit his life sentence is inescapable. Though desperate to reunite with his team of expert misfits and rescue his sister, after 97 escape attempts the glacier prison has proven to be the one puzzle Tarn can't solve.
Then the last thing he expected happened - they let him go. Only he must rescue the ruling Arch Mage, the man responsible for abducting his sister and having him imprisoned in the first place.
Now Tarn's luck has turned, and with his team by his side, he must navigate a bizarre time-frozen dungeon where magic forces all combat into turn-based, tactical battles.
Tarn must plan his moves carefully, or his next turn could be his last!
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Back from hiatus! New chapters posting 8am EST every Mon / Wed / Fri!
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Note: Tactical combat begins in Chapter 6, story is slow burn until then from a combat / system perspective