Objective
This is a book on game design and has three goals.
1) To understand the nature of media consumption.
2) To understand the nature of video games and what makes them engaging.
3) To understand the nature of the Souls games and improve them.
Definitions
1) A Souls game is one of the games created by FromSoftware consisting of Demon Souls, Dark Souls I, Darks Souls II, Dark Souls III, Bloodborne, Sekiro, and Elden Ring.
2) A Souls-like is a game that emulates the characteristics of a Souls game.
View | Series | Vol | Chap | Extra | Group/Host |
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Philosophy of Souls Games | 7 | Chapter 7: We consume media to manage our emotional states | RoyalRoadL | |
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Philosophy of Souls Games | 6 | Chapter 6: There are seven forms of goal setting | RoyalRoadL | |
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Philosophy of Souls Games | 5 | Chapter 5: Goal setting amplifies the pulls | RoyalRoadL | |
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Philosophy of Souls Games | 4 | Chapter 4: | RoyalRoadL | |
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Philosophy of Souls Games | 4 | Chapter 4: Media that introduces goal setting have stronger pulls | RoyalRoadL | |
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Philosophy of Souls Games | 3 | Chapter 3: Every media has varying degrees of pull | RoyalRoadL | |
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Philosophy of Souls Games | 3 | Chapter 3: Every media has varying degrees of pull | RoyalRoadL | |
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Philosophy of Souls Games | 2 | Chapter 2: There are three forms of pull | RoyalRoadL | |
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Philosophy of Souls Games | 2 | Chapter 2: There are three forms of pull | RoyalRoadL | |
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Philosophy of Souls Games | 1 | Chapter 1: Every media has a pull | RoyalRoadL | |
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Philosophy of Souls Games | 1 | Chapter 1: Every media has a pull | RoyalRoadL |