Ablan is the home of the most skilled warriors in Aelmion, the brotherhood of bounty hunters. But even these ruthless hunters are kept in line by the Council Shadows, ten apex hunters and their guilds who rule Ablan from the top of the floating oasis casino.
Luna is a shadow of Ablan. But when it comes to bounties, she and her guild have two strict rules: no killing, and no contracts involving children or animals in any way. When a criminal syndicate came to her to bring in a group of slavers, it was supposed to just end with her being paid her weight in gold. But aside from her reward, what she found in the slaver's mines was Elizabeth.
Unable to leave the seven-year-old alone, she breaks her own rule and agrees to bring the child home. But as they begin the long journey across the continent, Luna finds out that the child is the missing Princess Elizabeth Balder Van Stahlblut II, the heir of the two powerful empires of the Braenarim Republic and the Iron Nation of Aspana.
As if protecting a princess is bad enough, it only gets worse. To get home, they need to go through the United Silvus States, a pro-human nation that is hell bent on taking the princess by any means. But not just Silvus is their problem. A race of murderous machines, mage executioners called the Huntsmen, the enigmatic Chimera trading company, other bounty hunters, and even savage monsters in the dark stand in their way. To protect her, all of Luna's skills and the limits of her morality are put to the test. But will it be enough? Can both of them survive the Tale of the hunted?
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