Lost. Vulnerable. Alone. What would you sacrifice to get home?
Kidnapped on the cusp of graduation, Jake is dumped into a deadly world of levels and magic. His dreams shattered again, he's left with a choice: fight or die – and Death won't let him go that easily.
A savage wolf, a horrific secret, and an abhorrent quest make day one the second worst day of his life. Whatever bastard is pulling the strings is due one hell of a reckoning.
On the plus side, there's magic, and Jake's got the stats to master it. Spells not included, but, hey, creating spells and programming are basically the same thing, right? At least Spellcrafting is slightly less suicidal than trying to stop the encroaching dungeon spawn threat.
Because why wouldn't there be an apocalypse in progress.
All the more reason to find his way back fast. Unfortunately, the path home leads right into the heart of danger. Fighting monsters, dungeon delving, solving puzzles – whatever it takes, Jake is finding his way home.
He'll need allies. Powerful allies, like a trainee ranger who struggles to find her hairbrush. Pointy ears, executive dysfunction, and a perilously gutsy moral compass – what more could one want in a Companion?
Alas, beggars can't be choosers. He needs every edge he can get. Going home means finishing his quest. That quest. The quest that doesn't deserve completion.
Save your father, save the world.
Update Schedule: . Temporarily on hiatus for personal reasons, but getting back on track. Expect book 2 to start coming to RR June 2024.