The royal bastard of House Vasquer, Argrave, has changed after his stay studying magic at the Tower of the Gray Owl. The sickly man's awkward posture and cruel behavior have been replaced with a neat dignity and acerbic wit. His listless life has found a path of undeniable purpose. Most come away thinking he seems to know too many details about too much. Few can claim to know his motives or his goals.
Behind the scenes, though, the primary contributor for an open-world RPG's wiki battles existential dread and things far beyond his ken as he struggles to adapt to a grim, gothic fantasy world that he had the misfortune to claim as his favorite game. This is his tale.
#####What to expect from this story#####
This piece is a high-fantasy style story, featuring many of the species and surroundings one might expect to find in such a world. The cultures are original and well-developed, with the primary setting being a European-style feudal society. Warfare, fell beasts, and natural disasters are commonplace in Berendar, and take the center of many plots. The protagonist is a smooth-talker, but the world does not exist for him; he must struggle to gain power.
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