Werewolf Adventure

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Although it is permissible to utilize and practice magic in the Dawn Wheel Kingdom, it is strictly illegal to use black magic or magic outside of traditional religions. It has been given the title of witchcraft by the state, and anyone who engages in its practice will face the death penalty. Garvan, an alchemist, is attempting to transform into a werewolf using his witchcraft skills. The terrifying Shadow Soldiers of the state have learned about his deed. Garvan is about to go on an unusual expedition.

Image Credit: "Vampire VS Werewolf. VTda.info" by vtdainfo is licensed with CC BY 2.0. To view a copy of this license, visit https://creativecommons.org/licenses/by/2.0/

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OEL
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Last Update:
1110 d, 14 h ago Probably stalled or dropped!
Alternate Names: [edit] [history]
  • Werewolf Adventure
Homepage: [edit] [history]
https://www.royalroad.com/fiction/46037
https://www.royalroad.com/fiction/46037/werewolf-adventure

Releases found: 9

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Series Releases:

Latest release - ch. 9.0 pt. 1.0
View Series Vol Chap Extra Group/Host
Werewolf Adventure 9-1 Approach To The Inmost Cave part 1 RoyalRoadL
Werewolf Adventure 8-3 Tests, Allies and Enemies (part 3) RoyalRoadL
Werewolf Adventure 7-2 Tests, Allies and Enemies (part 2) RoyalRoadL
Werewolf Adventure 6 Tests, Allies, and Enemies RoyalRoadL
Werewolf Adventure 5 Crossing the Threshold RoyalRoadL
Werewolf Adventure 4 Meeting The Mentor RoyalRoadL
Werewolf Adventure 3 Path leading to the mentor RoyalRoadL
Werewolf Adventure 2 Refusal Of The Call RoyalRoadL
Werewolf Adventure 1 Call To Adventure RoyalRoadL