Jack wakes up in a world full of magic, monsters, and dungeons. Fortunately for Jack, someone was kind enough to give him a head start. In a room full of absurdly named legendary weapons Jack grabs a revolver and sets off on an adventure. Is his magic gun enough to survive in this new world?
Stick around and find out.
This is my first time writing anything that isn't a D&D campaign.
[participant in the Royal Road Writathon challenge]
I'm aiming for around 2000 to 2500 words per chapter.
Art by Enrique Meseguer
View | Series | Vol | Chap | Extra | Group/Host |
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Dying Shards | 6 | Chapter 6 | RoyalRoadL | |
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Dying Shards | 5 | Chapter 5 | RoyalRoadL | |
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Dying Shards | 5 | Chapter 5 | RoyalRoadL | |
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Dying Shards | 4 | Chapter 4 | RoyalRoadL | |
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Dying Shards | 4 | Chapter 4 | RoyalRoadL | |
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Dying Shards | 3 | Chapter 3 | RoyalRoadL | |
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Dying Shards | 3 | Chapter 3 | RoyalRoadL | |
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Dying Shards | 2 | Chapter 2 | RoyalRoadL | |
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Dying Shards | 2 | Chapter 2 | RoyalRoadL | |
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Dying Shards | 1 | Chapter 1 | RoyalRoadL | |
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Dying Shards | 1 | Chapter 1 | RoyalRoadL |