London Mallory Quinn has three things going for them in a new and fantastical world:
They are nigh-indestructible by any means the new world has to offer.
They possess nigh-godlike levels of magical powers allowing them to reshape the very fabric of reality around themselves.
Their new bestie is plugged directly into the underlying system that shapes and defines the world.
Unfortunately, what they've got going against them is having their soul-stuff shredded in the transfer, becoming several tonnes of a non-ambulatory highly magical and magically resistant crystal, waking up in an area of intense magical fallout, and an entire world full of people who have been conditioned over the millennia to respond less than positively towards the kind of existences of which they have just become the platonic ideal.
A somewhat farcical adventure romp playing with some of the dungeon core tropes coming from the strange and not entirely sane mind of an author whose writing and non-existent writing schedules constantly suffer from bad luck, worse health, perpetual near exhaustion, a fickle muse that is more ADHD than a roomful of toddlers on meth, and a severe lack of proper editors.
Consider yourselves warned.
View | Series | Vol | Chap | Extra | Group/Host |
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Hearth of the mountain | 3 | Chapter 2 | RoyalRoadL | |
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Hearth of the mountain | 2 | Chapter 2 | RoyalRoadL | |
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Hearth of the mountain | 2 | Chapter 1 | RoyalRoadL | |
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Hearth of the mountain | 1 | Chapter 1 | RoyalRoadL | |
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Hearth of the mountain | 1 | Intro | RoyalRoadL | |
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Hearth of the mountain | Intro | RoyalRoadL |