Everything that breathes is slowly turning into machines. A boy yet to fully turn sets out to sea to find the man responsible for it, the Mad Tinker.
Enter the world of the Twelve Seas where clockships fly on invisible timelines and the color of your wizard hat determines your profession.
The Twelve Seas are governed by the three fundamental laws of Chronodynamics. Whether it be through magic or technology these laws must be adhered to:
Time is a parabolic entity. It must always move forward. Timelines cannot be created or destroyed. The slowing or acceleration of time will result in an opposite and equal reaction.