Trapped in a game with no name. Their three days of entertainment quickly turn into a much longer, unexpected stay.
Arthur. A swordsman in a game with no name. Not knowing what he was dragging his friends into, he invites them to join him in this game, unwittingly dooming them to become more powerful than they could ever imagine. His regret leads him to become their pseudo-leader, and taking them with him as they are dragged along in this new, exciting world.