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User
2015-10-05 22:00
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region
unknown
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sort_mode
parsed_title_order
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title
The Ten Thousand Year Game
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tl_type
oel
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description
<p>Game Rules:</p> <p>1. Players (King) will start the game with 15 pieces. These pieces will be Eight Pawns, Two Knights, Two Rooks, Two Bishops, and One Queen, this doesn’t include the players self, as he will be representing the King piece. 2. The game will start with Eight Players (Kings) and end when only One Player (King) remains. 3. A Player will only be considered out, when he has been killed. 4. A player may only be killed by other players or their pieces, even those out of control of a player. 5. A Pawn will represent either a race that the player creates, and has no official control over, or a champion, that the player has official control over. 6. The Knight will represent an offensive piece of equipment, of god tier rank, a group of one hundred units, that the player has official control over, or a sacred beast level unit that the player has control over. All choices will be heavily offensive and speed oriented while having weaker defenses and support equipment, even if it’s the unit or equipment’s specialty. 7. The Rook will represent an defensive piece of equipment, of god tier rank, a group of one hundred units, that the player has official control over, or a sacred beast level unit that the player has control over. All choices will be heavily defensive and power oriented while having weaker support and speed abilities, even if it’s the unit or equipment’s specialty. 8. The Bishop will represent an support piece of equipment, of god tier rank, a group of one hundred units, that the player has official control over, or a sacred beast level unit that the player has control over. All choices will be heavily support oriented while having weaker offensive and defensive abilities, even if it’s the unit or equipment’s specialty. 9. The Queen will represent an powerful piece of equipment, of god tier rank, a group of one hundred units, that the player has official control over, or a sacred beast level unit that the player has control over. All choices will be significantly more powerful than a Rook, Knight, or Bishop piece, even in the pieces strongest subject like defense for a rook. The Queen piece has no weakness, except those of the equipment’s like a Queen Radar Ship will be weakly defended and armed, but it will be stronger than a Bishop Radar Ship in all areas. 10. All pieces that are not officially owned by the player will be stronger, but all officially owned pieces will be able to run themselves, either by magic or they will be run by a crew of immortal units that control the equipment, and be impossible to steal. 11. The time limit for the game is ten thousand years, if the game doesn’t end before that, then all players will lose and be killed by the observer.</p>
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website
http://royalroadl.com/fiction/3588
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2015-10-05 22:00
Modified:
description
<p>Game Rules:</p> <p>1. Players (King) will start the game with 15 pieces. These pieces will be Eight Pawns, Two Knights, Two Rooks, Two Bishops, and One Queen, this doesn't include the players self, as he will be representing the King piece. 2. The game will start with Eight Players (Kings) and end when only One Player (King) remains. 3. A Player will only be considered out, when he has been killed. 4. A player may only be killed by other players or their pieces, even those out of control of a player. 5. A Pawn will represent either a race that the player creates, and has no official control over, or a champion, that the player has official control over. 6. The Knight will represent an offensive piece of equipment, of god tier rank, a group of one hundred units, that the player has official control over, or a sacred beast level unit that the player has control over. All choices will be heavily offensive and speed oriented while having weaker defenses and support equipment, even if it's the unit or equipment's specialty. 7. The Rook will represent an defensive piece of equipment, of god tier rank, a group of one hundred units, that the player has official control over, or a sacred beast level unit that the player has control over. All choices will be heavily defensive and power oriented while having weaker support and speed abilities, even if it's the unit or equipment's specialty. 8. The Bishop will represent an support piece of equipment, of god tier rank, a group of one hundred units, that the player has official control over, or a sacred beast level unit that the player has control over. All choices will be heavily support oriented while having weaker offensive and defensive abilities, even if it's the unit or equipment's specialty. 9. The Queen will represent an powerful piece of equipment, of god tier rank, a group of one hundred units, that the player has official control over, or a sacred beast level unit that the player has control over. All choices will be significantly more powerful than a Rook, Knight, or Bishop piece, even in the pieces strongest subject like defense for a rook. The Queen piece has no weakness, except those of the equipment's like a Queen Radar Ship will be weakly defended and armed, but it will be stronger than a Bishop Radar Ship in all areas. 10. All pieces that are not officially owned by the player will be stronger, but all officially owned pieces will be able to run themselves, either by magic or they will be run by a crew of immortal units that control the equipment, and be impossible to steal. 11. The time limit for the game is ten thousand years, if the game doesn't end before that, then all players will lose and be killed by the observer.</p>
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