2022-05-01 01:21
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<p> Douglas and his pal Harry are walking home one night, passing by a cemetery. Maybe things would have been better for them if they'd actually walked through the hollowed ground. Maybe things would have been better if Douglas wasn't so prone to daydreaming about far-off places. </p> <p> But the reality is that Douglas is left to deal with something calling itself a ghost cursing him—much better than a blessing, the thing assures—before he gets swallowed into an underground cavern on a world that isn't Earth. </p> <p> As Douglas tries to figure out what's going on, things get weird again. Lights try to write out some type of interface for blessings that he can use to improve himself in strictly defined ways. Trying to figure out the complexities of self-improvement, Douglas wishes that he'd spent less nights out and more time playing games. He has 'Health' now, so does he have to worry about boiling water to survive? Because he's pretty worried about surviving. </p> <p> Douglas is also sure nobody meant this when they said to follow the light at the end of the tunnel. </p> <p> This is a game-lit/litrpg story where interfacing with the system isn't always easy, and being introduced to it is properly terrifying. Inspired by many other stories here on Royal Road, but I want to give a particular nod to "The New World" by Monsoon. </p> <p> <b> Photo: Thomas Bresson </b> , under the <a href="https://creativecommons.org/licenses/by/2.0/deed.en"> Creative Commons 2.0 </a> License. Modifications made include text, background, and layering. </p>
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