2018-11-26 00:27
Modified:
description
<p> After living and dying through hundreds of lives, Kegan has learned that he has finally passed some test that the cruel spirit had given him. Now, Kegan has the ability to gain "perks" that can make his life much easier. He is looking forward to finally having an easy life with the new perks he has earned. </p> <p> Rules to keep me honest for the perk system: </p> <strong> Spoiler </strong> : Spoiler 1. The purpose of perks is to help the MC live longer and do new things each life. 2. The perks can be unlocked by getting hurt or killed. 3. The perks can be unlocked by putting in a lot of effort that isn't easily duplicated in a new life. 4. Perks are generally beneficial enhancements to the MC's body. 5. Perk costs can be lowered with more impressive achievements to unlock them. 6. Perk costs can be lowered by repeated death or injury from something the perk protects against. 7. Perk costs are increased for quality of life improvements that don't benefit survival. <p> I want to avoid one of the pitfalls I see for other LitRPG stories where the game elements barely relate to the story, or offer very little information. If people are skipping over and not reading the perks then I'm doing things wrong. So I promise to try and make the perks interesting, sometimes humorous, informative, and relevant to the story. </p> <p> </p>
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