2022-01-30 06:17
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description
<p> Maulkir was created by the dragon gods as a place for their people across the multiverse to live in peace. A land where prey was plentiful and only one law was set in place: Dragon must not fight dragon. </p> <p> These days, the dragons of Maulkir are outnumbered, as minions, stowaways, and refugees accumulated into a magical city where the magic and technology of a thousand worlds slowly mix as dragons watch and play games of intrigue. </p> <p> Maulkir, the Hunting Grounds, is a D&D setting that I created for some friends. We had 1 real session before holidays and travel made the game unplayable for a period of time. Perhaps it will return, but before then, I want to do what I can to develop the world. And what better way to make a world than by doing some discovery writing in that world? </p> <p> So there might be some inconsistencies as I learn new things about this world, or as I change things for the cooler. A live draft is the plan here. Please ask questions and give suggestions. It really helps me out a lot! </p>
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