2020-04-20 05:50
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description
<p>Brian Jeffries wakes up in a bed that is not his own, in a room dimly lit, surrounded by a large group of others just like him. This group of twenty-five finds themselves teleported to the land of Exandria, a world of swords and magic, of elves and orcs, of dungeons and dragons. A strange old man informs them that they are the newest members of the Adventurer's Guild, a group that takes contracts all around the world for gold and glory. For these normal humans the choice is simple: Serve or be executed. The captives are split into parties and sent out on their first jobs. Follow Brian and his newfound allies as they learn to become professional adventurers, complete contracts for the Guild, and maybe find a way home.</p> <p>To honor the source material's Dungeons and Dragons roots, I will be rolling dice throughout the development of this story. Everyone has a character sheet. From combat encounters to social interactions, everything that can be rolled will be rolled. See how a natural 1 can turn the tide of a battle, how a successful intimidation check can subvert a fight, or how deception can reveal critical info. No one is safe and anything can happen when you put your fate in your hands, take a chance, roll the dice.</p> <p>A Critical Role Fanfiction</p>
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