2018-12-07 22:15
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description
<p> Some time ago, a planes-traveling archmage made up a video game to train some people on the planet Earth for the catastrophe he knew was coming. </p> <p> That game was the Power of Ten. </p> <p> This is not that story. This is the story of what happens when certain divine powers take advantage of the fact that there is now a system out there that can imprint ass-kicking gamer characters onto souls for use on places other than the planet Earth... </p> <p> Sama Rantha is one of those characters, and is going to find out that being a Hagchild is much, much less fun then setting it to your Race at level One on a gamescreen, and having to survive until your Hag Curse fails to murder you at birth... </p> <p> Join Sama Rantha on her Road to Ten, and letting her Hagmother know exactly what she thinks of her... </p> <p> ------ </p> <p> In the second half of the story, : The Warp, the final frontier; in the grim darkness of a galaxy far far away, there came a hagchild...QX! </p> <p> Sama gets a little out of her comfort zone, but oh, the bad guys are not going to like it anyways... </p> <p> Discord link: https://discord.gg/gJ6fRs9 is always up if I'm online. </p> <p> The story updates daily. Each chapter is ~ 4 pages in Word, or 2,000 words. </p> <p> -------------------- </p> <p> The first section is almost pure LitRPG, with gamer terms heavy as Sama madly exploits the rules as fast as possible to stay alive, minmaxing her heart out to get one up on the system trying to kill her. </p> <p> This tapers off, but never really goes away, as what is called game terminology really does explain the magic of the world she is in. From there, it's simple powergaming to get strong and fight against the stuff trying to tear the world apart around her. </p> <p> -------- </p> <p> The second half of the novel sends Sama into the Far Future in a universe she'd rather not be in... but the heart of a powergamer just never says no... </p>
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