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title
The Tale of a Sphinx
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oel
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description
<p>When Isaac Giovanni had originally made his company, it had been to push the envelope of what was possible within the medical field; to delve into the mysteries of the mind or make the bionics of the future a reality of the present… it had not been created to save humanity from an extinction of its own making.</p> <p>However, when informed of the frightening coming of a new World War, to choose not to act would be to become the thing Isaac always feared.</p> <p>He can't prevent the war, can't turn weapons capable of scouring whole civilizations from the face of Earth harmless… but maybe, he can make something to save lives from them.</p> <p>A desperate plan: using the Cradle, a medical marvel that pulled back the curtains concealing the mysteries of the human mind, and the Enuma project, a proposition borne from the minds of others for a similar yet wholly different purpose, becomes the only path that Isaac can see forward.</p> <p>However, as time runs out, Isaac comes to entertain a last-ditch effort to bring the plan to fruition… one that's cost may become just as high as the losses in any war. But, when the choices are to die by the hands of others or die by your own, with the possibility of more; then, no matter how much that cost may be, the answer becomes all too obvious….</p> <p>[Disclaimer]</p> <p>This is a significantly slower take on most GameLit narratives; focusing a great deal on the circumstances leading up to the "game elements" themselves, in addition to the technical components that make a "Game" world possible, within its early "Act."</p> <p>This is a very slow burn. So, if you're more a fan of the GameLit genre's action and adventure elements, I'd recommend you wait for more chapters to be posted before beginning to read. (Even if I'd love for you to read it as chapters come.)</p> <p>Nevertheless, I hope you come to enjoy. Thank you.</p>
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https://www.royalroad.com/fiction/86120
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https://www.royalroad.com/fiction/86120 https://www.royalroad.com/fiction/86120/the-tale-of-a-sphinx
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description
<p>Chapters will be posted every Sunday at 2:00pm EST.</p> <p>When Isaac Giovanni had originally made his company, it had been to push the envelope of what was possible within the medical field; to delve into the mysteries of the mind or make the bionics of the future a reality of the present… it had not been created to save humanity from an extinction of its own making.</p> <p>However, when informed of the frightening coming of a new World War, to choose not to act would be to become the thing Isaac always feared.</p> <p>He can't prevent the war, can't turn weapons capable of scouring whole civilizations from the face of Earth harmless… but maybe, he can make something to save lives from them.</p> <p>A desperate plan: using the Cradle, a medical marvel that pulled back the curtains concealing the mysteries of the human mind, and the Enuma project, a proposition borne from the minds of others for a similar yet wholly different purpose, becomes the only path that Isaac can see forward.</p> <p>However, as time runs out, Isaac comes to entertain a last-ditch effort to bring the plan to fruition… one that's cost may become just as high as the losses in any war. But, when the choices are to die by the hands of others or die by your own, with the possibility of more; then, no matter how much that cost may be, the answer becomes all too obvious….</p> <p>[Disclaimer]</p> <p>This is a significantly slower take on most GameLit narratives; focusing a great deal on the circumstances leading up to the "game elements" themselves, in addition to the technical components that make a "Game" world possible, within its early "Act."</p> <p>This is a very slow burn. So, if you're more a fan of the GameLit genre's action and adventure elements, I'd recommend you wait for more chapters to be posted before beginning to read. (Even if I'd love for you to read it as chapters come.)</p> <p>Nevertheless, I hope you come to enjoy. Thank you.</p>
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2024-05-26 18:00:04
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<p>Chapters will be posted every Sunday at 2:00pm EST.</p> <p>Isaac first got into the medical industry to create cutting-edge devices capable of saving and bettering people lives… Not take them.</p> <p>When information on a coming war – that may well end life as he knows it – lands squarely in Isaac's lap, he's left with few other options than to cobble together a plan capable of saving as many lives as possible.</p> <p>His ploy involves a world of fantasy – the likes of which are seen only in books and video games – filled with magic and monsters, adventures and strife; all made real through his first and proudest invention, the Cradle.</p> <p>However, as time runs out and conflict looms, desperation forces him to entertain a last-ditch effort that may well do as much damage as any war ever could…</p> <p>But, when the choices are to die by the hands of others or die by your own, with the possibility of more; then, no matter how much that cost may be, the answer becomes simple….</p> <p>Includes:</p> <p>- A slow-burn progression-based story involving; Levels, Skills, Traits, Magic, Abilities, and Classes, with minimal usage of Status Screens and No Stats – or my dreaded enemy… Math.</p> <p>- A complex main character – Who goes from human to Very much not – with just as many faults as virtues, and a cast of characters with similar depths of personality.</p> <p>- A vibrant world filled to the brim with magic, danger, adventure, and intrigue; where navigating a city can prove to be just as threatening as a forgotten ruin.</p> <p>[Disclaimer]</p> <p>This is a significantly slower take on most GameLit narratives; focusing a great deal on the circumstances leading up to the "game elements" themselves, in addition to the technical components that make a "Game" world possible, within its early "Act."</p> <p>This is a very slow burn. So, if you're more a fan of the GameLit genre's action and adventure elements, I'd recommend you wait for more chapters to be posted before beginning to read. (Even if I'd love for you to read it as chapters come.)</p> <p>Nevertheless, I hope you come to enjoy. Thank you.</p>
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description
<p>Chapters will be posted every Sunday at 2:00pm EST.</p> <p>Former director of the medical technologies company Babylon's Revival, Isaac Giovanni, sacrificed everything in escaping a coming Third World War… including his very identity.</p> <p>All in an effort to ensure that the one device – The Cradle – capable of allowing everyone to avoid a death through war and nuclear fire worked; even if its success required leaving Earth behind, to live in a new – digital – world out of Humanity's fantasies and mythos… permanently.</p> <p>Now, devoid of his memories of Earth itself and the past that made him, the being once known as Isaac joins the world of Vetem as a natural [Denizen] of it, no different than any other natural inhabitant… if not for a unique trait that seems to have filled his mind with an obscene amount of knowledge and awakened an awareness and personality within him, far sooner than his age or [Stage] should likely allow.</p> <p>But, as frustrating and concerning the Trait's effects may be, it is of little consequence in the face of his continued survival and growth.</p> <p>Because the world of Vetem is far too dangerous for him to refuse a boon, no matter his reservations, and he will leverage any advantage he can get his paws on to see himself survive… and succeed in this realm of his.</p> <p>By fang, claw, or magic.</p> <p>Nameless will let neither Trait nor Threat prevent him from seeing himself grow to the greatest heights of his potential… wherever it may have his wings soar.</p> <p>Includes:</p> <p>- A slow-burn progression-based story involving; Levels, Skills, Traits, Magic, Abilities, and Classes, with minimal usage of Status Screens and No Stats – or my dreaded enemy… Math.</p> <p>- A complex main character – Who goes from human to Very much not – with just as many faults as virtues, and a cast of characters with similar depths of personality.</p> <p>- A vibrant world filled to the brim with magic, danger, adventure, and intrigue; where navigating a city can prove to be just as threatening as a forgotten ruin.</p> <p>[Disclaimer]</p> <p>This is a significantly slower take on most GameLit narratives; focusing a great deal on the circumstances leading up to the "game elements" themselves, in addition to the technical components that make a "Game" world possible, within its early "Act." (From chapters 1-20)</p> <p>Progression and GameLit elements start, in truth, from the 20th chapter on.</p> <p>Nevertheless, I hope you come to enjoy. Thank you.</p>
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