2020-08-19 21:46
Modified:
description
<p> On AUGUST 31st, I will reorganize my work. The first flashback (chapter 3) is moving deeper into the story to make the work more inviting to new readers. Second, some 7000 word chapters will be shortened. I realized that 7000 words is a bit monstrous to read in a sitting. <strong> One new chapter will be added Aug 31st (chapter 13) </strong> . Everything before chapter 13, will not be new. </p> <p> Thanks to my readers for being patient. </p> <p> Updates on Mondays and Thursdays at 6 am. </p> <p> -------------------------------------------------------------------------------------------------------------------- </p> <p> Iruedim is a planet, isolated in deep space. A wormhole, with an ever-shifting exit, serves as its only link to other worlds. Or, it did. </p> <p> For the last three millennia, no ships or colonists have come through the wormhole, and the last colonists – the Lurriens – stopped the flow of history in its tracks. They brought monsters and a disaster that set back Iruedim's technology to a time before spacecraft and globalization. </p> <p> Camellia Zaris, an anthropologist, has spent her early career helping with the rediscovery of Iruedians and their old technologies. When a technically advanced artifact is found and dated to a meager one-hundred years, the Anthropological, Archaeological, and Historical Guild (AAH for short) blocks an investigation into the artifact's origins. </p> <p> Camellia, with a recent chink in her credibility, has nothing to lose and decides to research the object in secret, beginning with its connection to a crashed spacecraft in the tundra. She charters an independent airship to ferry her to the site and gains the company of the ship's somewhat paranoid Captain Meladee Arai. </p> <p> What they find at the crash site answers all their immediate questions, but leaves them with new ones. Namely, who would believe them? And, what exactly should be done about <em> it </em> ? </p>
rss-feeder