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title
A Mildly Odd Reality Breaker
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oel
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1.0
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description
<p>Today, a visitor claiming to not be a deliveryman, delivers an unexpected gift to Omar. The gift is a metal card, with an impossible design on its surface, that also comes with an offer. It's an unbelievable offer in the sense that Omar finds it literally hard to believe. This is, however, partly because of the fantastic claims, and partly because he has the attention span of a wet brick.</p> <p>Omar is also sort of odd. That is, he's both strange and has a mild form of Oppositional Defiant Disorder. His defining characteristics are that he is lazy, apathetic, deceptively unremarkable, and is occasionally an asshole. He is an aggravating man-child that manages to, at least, be a minimally functioning human being. His minimally functional status is all thanks to his hyperactive subconscious mind, and a system of inane and asinine rules that are oddly effective.</p> <p>You might be thinking, "why the hell would I read about a protagonist like that?" which is admittedly, a perfectly valid question. The simple answer is that Omar has the allure of a train wreck wherein all passengers survive, unharmed. That's not to say he is immune to the consequences of his actions, but neither is he burdened with an excessive amount of bad luck, or good luck, for that matter. Nonetheless, the events that occur around him are usually the most probable, because after all, that is part of the two-dimensional nature of time.</p> <p>This brings us back to that offer, which is actually a rather amazing offer. If he accepts, Omar will become a player in the game Reality Break, where he will be given a cybernetic interface that will add game elements to his life. Like all players, Omar will also become permanently chronoactive, thus granting him certain abilities, while also exposing him to the long-term risks of acquiring a chronoactivity-induced mental illness.</p> <p>If that happens to him, it's quite possible that most people will be unable to spot the difference, or more likely, would even bother to do so.</p> <p>As a chronoactive person, he will be able to perceive the two-dimensional nature of time, which will allow him to retain his memories of prior timelines, whenever the timeline changes. Those changes can range from the trivial to the significant, but altogether, such changes occur several times a day.</p> <p>He will also gain the ability to enter the chronopause, which is both a place in and of itself, and the boundary between non-sequential points in the timeline. This will make him a chrononaut; an actual time-traveler capable of visiting the past and the future in our normal world, in addition to granting him access to the strange civilizations that exist within the chronopause. As a time-traveler, he will be free to change the course of events as he wishes, assuming he knows how to get to those points in space and time, and has the resources to make those changes, and none of the other players and non-player chrononauts disagree with those changes (particularly those more powerful than him).</p> <p>All in all, despite these downsides, it really is a great offer, and something that Omar absolutely doesn't deserve. That is, if he can pay attention long enough to even accept the offer.</p> <p>Note: The narrative style is that of a reliable narrator with a "3rd-person sarcastic" POV.</p> <p>This story takes place in the Reality Breakers/Chronopause universe.</p>
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http://www.royalroadl.com/fiction/30563
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7
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http://royalroadl.com/fiction/30563/a-mildly-odd-reality-breaker
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http://www.royalroadl.com/fiction/30563
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https://www.royalroad.com/fiction/30563/a-mildly-odd-reality-breaker
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20
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http://www.royalroadl.com/fiction/30563
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http://royalroad.com/fiction/30563/a-mildly-odd-reality-breaker
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https://www.royalroad.com/fiction/30563/a-mildly-odd-reality-breaker
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http://www.royalroadl.com/fiction/30563
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description
<p> Omar receives an unexpected visitor who comes baring a gift—a " <em> registration ticket </em> "—in the form of a small metal card. The <em> ticket </em> is itself an offer to participate in the game, " <em> <strong> Reality Break </strong> </em> ." </p> <p> Accepting this offer means that Omar will be able to perceive the true nature of reality where there is not one, but <em> two dimensions of time </em> , and in this second dimension history changes (and somewhat "frequently"). Along with this, he will also gain access to the <strong> <em> "chronopause"; </em> </strong> another reality that is not so much <em> parallel </em> to our own as it is <em> perpendicular, </em> which acts as both a place and the natural boundary between non-sequential points on the timeline. Using the <em> chronopause, </em> Omar will become a <em> chrononaut </em> with the ability to travel through time, and as a player, he will be given a cybernetic interface and his own <em> portable extradimensional storage space </em> . </p> <p> It's a strange conversation, but due to Omar's dismally short attention span, he only consciously hears that last bit about the <em> portable pocket space </em> , and that's only after the physics-defying void is opened in his living room and literally waved in front of his face. </p> <p> Reality is certainly stranger than most people realize, but then again, so is Omar. Thankfully, he responds well to shiny things, and for better or for worse, his chronic inattentiveness is the <em> least </em> of his psychological issues. Omar also has a mild form of " <strong> Oppositional Defiant Disorder </strong> " which presents itself as an occasional, arbitrary need to disobey others (especially authority figures). </p> <p> However, his oddest psychological issue by far is his " <em> abnormally hyperactive </em> " <em> subconscious mind </em> . Outwardly and consciously, Omar is a lazy, apathetic man-child prone to mildly asinine behavior. Subconsciously, he's some sort of genius capable of extraordinary feats of cognition. </p> <p> Most of the time, Omar is a (technically) functioning adult, but in order to live as such, he must rely entirely upon unusual abilities he's completely unaware of, despite the fact that he uses them regularly. </p> <p> Up until now, his life had merely been ridiculous, but now it was also a game. </p> <p> <em> Note: The narrative style is that of a reliable narrator with a "3rd-person sarcastic" POV. </em> </p> <p> <em> This story takes place in the <strong> Reality Breakers/Chronopause universe </strong> . </em> </p>
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https://www.royalroad.com/fiction/30563
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2020-06-16 15:00:00
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description
<p>Omar receives an unexpected visitor who comes baring a gift—a "registration ticket"—in the form of a small metal card. The ticket is itself an offer to participate in the game, "Reality Break."</p> <p>Accepting this offer means that Omar will be able to perceive the true nature of reality where there is not one, but two dimensions of time, and in this second dimension history changes (and somewhat "frequently"). Along with this, he will also gain access to the "chronopause"; another reality that is not so much parallel to our own as it is perpendicular, which acts as both a place and the natural boundary between non-sequential points on the timeline. Using the chronopause, Omar will become a chrononaut with the ability to travel through time, and as a player, he will be given a cybernetic interface and his own portable extradimensional storage space.</p> <p>It's a strange conversation, but due to Omar's dismally short attention span, he only consciously hears that last bit about the portable pocket space, and that's only after the physics-defying void is opened in his living room and literally waved in front of his face.</p> <p>Reality is certainly stranger than most people realize, but then again, so is Omar. Thankfully, he responds well to shiny things, and for better or for worse, his chronic inattentiveness is the least of his psychological issues. Omar also has a mild form of "Oppositional Defiant Disorder" which presents itself as an occasional, arbitrary need to disobey others (especially authority figures).</p> <p>However, his oddest psychological issue by far is his "abnormally hyperactive" subconscious mind. Outwardly and consciously, Omar is a lazy, apathetic man-child prone to mildly asinine behavior. Subconsciously, he's some sort of genius capable of extraordinary feats of cognition.</p> <p>Most of the time, Omar is a (technically) functioning adult, but in order to live as such, he must rely entirely upon unusual abilities he's completely unaware of, despite the fact that he uses them regularly.</p> <p>Up until now, his life had merely been ridiculous, but now it was also a game.</p> <p>Note: The narrative style is that of a reliable narrator with a "3rd-person sarcastic" POV.</p> <p>This story takes place in the Reality Breakers/Chronopause universe.</p>
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