It's a fantasy world just like any other, orcs, elves, monsters, adventurer's guilds... Just one catch, though: there's no such thing as healing magic. Get a nasty wound from the monster you're fighting? There's nothing to patch you up, not so much as a red potion or a cure light wounds spell! All you can rely on are mundane medical procedures to help you get back on your feet. And those don't come cheap!
You can probably guess that injuries that in other worlds would be minor are rather costly in one where the priest class doesn't exist. What kind of dungeoneering community springs up in an atmosphere where a simple cut can mean lethal infection? How do dungeon crawlers find workarounds when conventional combat proves too dangerous?
A veteran warrior who senses his time is near puts to pen a final record, a shocking tell-all about his adventuring career...